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08.09.2017 // September 2017: interesting toy events at a glance

These dates in the toy industry you should remember in September 2017!

06.09.2017 Webinar: Insights into LIMA´s Annual Global Licensing Survey worldwide
09.09.2017 Children's Day Costa Rica
10.09.2017 Children's Day Honduras
19.09.2017 Moscow Licensing Summit Moscow, Russia
20.09.2017 Children's Day Germany
20.09.2017 Webinar: Anatomy of a Licensing Agreement worldwide
25.09.2017 Children's Day Netherlands
26.09.2017 - 27.09.2017 ICTI CARE Training Course – Introduction Ningbo, China
27.09.2017 - 28.09.2017 Expo Licencias y Marcas Mexico Mexico City, Mexico
28.09.2017 ICTI CARE Open Day Event Ningbo, China

01.09.2017 // The 1st of September is the day of knowledge!

This day is not only the first day of autumn but also it is the beginning of a new school year!

The Company "Ranok-Creative" congratulates schoolchildren and their parents with this holiday and wishes much success and new achievements in a new school year!!!


31.08.2017 // Why adults represent a relevant target group for traditional toys

Why adults represent a relevant target group for traditional toys

We are all familiar with the joy on children’s faces as they leave a toy store the proud owner of a new toy. But our enjoyment of playthings does not end on entering adulthood. In some markets, the purchasing power of “kidults” is growing.

Most toys are made for children but bought for them by adults. So there is nothing unusual about adults, whether parents or relatives, buying toys. Adults buying toys for themselves is not a new phenomenon either. However, there is still lots of potential here for the toy sector to produce and market traditional toys aimed specifically at adults.

To illustrate the sales opportunities: an NPD Group study showed there has been a two-thirds increase in purchases of toys by adults for personal use in the last five years. The market research analysts at the NPD Group observed a 21% rise in 2016 alone. Getting down to the level of individual markets, kidults in South Korea are particularly enthusiastic consumers. This market already has so much potential that it is home to a dedicated annual trade fair – the Kidult & Hobby Expo.

Kidults range across many age categories. Taking a look at the purchasing power of various age groups, however, the Millennials (18–34 year olds) account for around half of the spend among adults buying toys for themselves, followed by Generation X (35–54 year olds) at around a third. 18 percent of the Baby Boomer generation (55 years+) buy toys for themselves. Adults without children spend more money on toys for themselves than adults with children, and are also more likely to buy on impulse, for instance when browsing in a toy department.

Still young at heart

Scientists have long known that play is not a childish pursuit, but a creative one, encompassing board games, outdoor play, challenging building block projects, meticulously detailed model trains and much more. Some adults see playing with toys as the antithesis to growing old. Keeping active takes on increasing importance as we age, and so does having fun. Playing with toys is simply a welcome diversion from working life for some, but a passionate long-term leisure pursuit for others. People are also happy to spend a bit more money on this kind of recreational activity.

The term kidults is more commonly applied to men. This is hard to justify, considering women are just as interested as men in finding enjoyable diversions. However, the impression remains that the more costly toys in particular with lots of technical bells and whistles are mainly purchased by men and also specifically marketed to them. Model construction and hobby toys as well as model trains are considered male domains, but tech toys also tend to fascinate men more than women.

Meanwhile, traditional creative pastimes such as painting, handicrafts and crocheting are seen more as female pursuits. However, there is so much variety when it comes to toys that typical gender-based preferences are actually only apparent in individual areas.

The increasing enthusiasm among adults for toys is surely also attributable in part to the DIY trend, which can be seen in the hardware and other sectors. There is an inexorable boom in this area – thanks to the Internet as well. Doing things for ourselves and following assembly instructions are just part of the appeal. Even more so, DIY has become a means of personal and creative development, allowing us to actively reshape parts of our life and giving us the freedom to frame our own rules.

Products for kidults

A few toy manufacturers have recognised the potential of this “big kid” target group. And it certainly matters that adults have bigger budgets than kids when it comes to buying toys.

However, the companies must also satisfy the higher standards of grown-up consumers and try out new approaches to product design and marketing in order to offer this target group attractive toys.

Adults as target groups of their own

Given their purchasing power and desire to actively organise their leisure time, kidults are a relevant target group for the toy sector. Play has little to do with age, and a lot to do with fun. Babies and pensioners alike enjoy playing. To tap into this potential, manufacturers and retailers should consider how traditional toys might be developed and marketed specifically for adults. After all, a product for an eight-year-old won’t necessarily cut the mustard with a thirty-year-old. If kidults are recognised as their own target group, there are millions of new toy purchasers who are still young at heart and enjoy playing to be reached.

23.08.2017 // Toy market India: demand for quality brands & STEM toys

In 2016, traditional toys and games in India grew by 6% and further growth is expected. The organized players are facing stiff competition from the unbranded Chinese imports which are being sold at cheaper price and thereby affecting growth. However, with more awareness of quality branded products, more promotions and new launches, the demand is slowly increasing for these brands.

In terms of buying behavior for traditional toys, there is a gradual shift towards educational toys and arts and crafts as educated parents are focusing on education through entertainment. This has resulted in the increase in the demand for STEM toys.

Pre-school and construction continued to be the fastest growing categories with value growth of 20% in 2016. Due to extensive promotional campaigns and increasing awareness in urban areas, Lego remained the top-selling brand in construction.

In terms of seasonality of traditional toys, sales remain high during the months of May and June when most of the schools are closed. It is during this period that parents take their children out and buy new toys for them to play with during the summer vacation.

In India, expensive tech toys such as drones and robots remain very niche due to the high pricing and laws and regulations on their use. In India, flying a drone comes with legal proceedings as it is compulsory for the user to obtain prior permission from the authorities to fly it. In addition, the import of drones is banned in India, limiting international manufacturers from carrying out operations in India.

Competitive landscape

Due to the increasing awareness of branded products and the growing popularity of action figures and cartoon characters, the demand for international brands is on the rise. International licensing of toys is an important factor in the toys industry. This has led to the increasing number of international licensed products in the country. As of 2016, 6% of traditional toys and games sales were through licensed products, although the figure can reach as high as 50% in some categories, such as action figures and accessories.

All leading toys and games specialist retailers, such as Funskool India Ltd, Reliance Retail Ltd and Simba Toys India Ltd, were expanding their presence by opening more physical stores and also by listing their products in leading e-commerce websites like amazon.in and flipkart.com. Many manufacturers are also tying up with different movies to increase the sales. For instance, Simba has taken the license for Bahubali 2 whereby they launched weapons such as swords prior to the release of the movie.

The traditional toys category is expected to grow further but it continues to be impacted by the rising number of imports from China. Many of these imports are illegal and are sold through unorganized retail at cheaper prices, thereby affecting the growth.

Small and medium toy manufacturers are struggling to survive in the industry due to the high import duty levied on the raw materials used in the manufacturing of toys. The import duty on raw materials is as high as 20%-30% compared with 5% for the import of a finished toy. As a result, finished toy imports are increasing from countries such as China, the US, and the UK, which negatively affects the growth of the local players.

Licensing

The influence of the media has been playing a key role in the licensing of toys. Toy manufacturers have been benefitting from the success of shows, such as Motu Patlu, Chota Bheem and Shivay, which have been extremely popular amongst children. In addition, with the digitalization in place, children have been using different media devices such as tablets and mobile devices to watch their favorite shows and movies which has been some of the leading licensing brands.

Licensing of toys increased and this trend is expected to continue. Categories such as action figures and accessories, dolls and accessories and games and puzzles have been the major categories which generate sales in the licensing segment. Also, categories such as plush and model vehicles are expected to increase their share in the licensing space with manufacturers licensing the characters of Hollywood movies and characters.

Licensing remains a challenge for toys and games in India as counterfeit versions were widely available. Many counterfeit products from China are being imported and sold in India through e-commerce websites at a discounted rate. Despite trying to create awareness through social media and other media platforms, a lack of stringent laws is creating a hindrance to restricting the flow of counterfeit toys.

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18.08.2017 // The future of play: getting products in time to market

The e-commerce retail market is competing over who will be the quickest in getting their products into their customer’s hands. This may spread from retail to wholesale, as suppliers will face demands for faster delivery times. Speed to market will challenge price as a major driver.

Bricks and mortar retailing is very much about immediate gratification. When it works correctly, a consumer walks into a store, quickly finds what he or she wants, purchases it, takes it home and uses it. That process can take minutes to hours. One of the challenges that e-commerce providers initially faced was delayed gratification as they asking consumers to wait until they could touch what they had purchased.

That, of course, has changed. Amazon now offers 24-hour delivery. Not to be outdone, Walmart has responded by planning to have eight new warehouses open by 2017. That plus new systems are expected to speed up direct to consumer delivery times. 24-hour service is going to eventually seem slow as Amazon proposes “…a future delivery system … designed to safely get packages to customers in 30 minutes or less using small unmanned aerial vehicles, also called drones.”

And if you think that’s fast, Jimmy John’s, a fast food franchise, was promising to get your food to you in 15 minutes. They called it “Freaky Fast” but it got a little too freaky and there were a few accidents. That hasn’t stopped Uber, which in some cities, is promising to get you your food in 10 minutes. Whether its 10 or 15 minutes are a reality or simply an aspiration, it sure beats waiting 45 minutes to an hour…particularly when you’re hungry.

Fast delivery over cheap prizes

The power of speed is so great that some commentators are beginning to express the thought that getting it there the quickest is replacing getting it there the cheapest as a major value to consumers.
This is not the first time in history we have experienced a rise in speed to market expectations. In the age of steamships, passengers were prepared to take a week or two to cross the Atlantic. You may have noticed that air travel, promising hours to Europe, has supplanted passenger ship travel.

I believe quickest time to will challenge lowest price as a major motivator in determining from which companies retailers will choose to purchase their products. If you think about it, doesn’t it seem odd that in an age in which the “New York Minute” (getting everything done instantly) has become globalized that retailers are willing to wait up to 60 days to get an order from the other side of the world?

Delivery time might change whole infrastructures

Wouldn’t retailers and suppliers be better off if they could control their inventory by being able to restock in days rather than have to wait months? How many dollars are wasted by retailers closing out successful products because the inventory level turned out to be far more than needed? Why not carry less inventory and get an additional turn if you can shrink time from purchase order to delivery by weeks or months. It is this stress on speed that will change some dynamics. For example, why wouldn’t a Chinese company like Li & Fung have forward staging areas in Europe or North America?

China’s wage rates are moving inevitably higher so why not move at least some production to the U.S. and do final assembly here. The Japanese did that with cars. Why can’t the same happen with consumer products? In 2013 I began watching the San Diego / Tijuana region as a rising assembly manufacturing center. They offer a shorter supply chain and just in time manufacturing, when you add the need for speed, I think we will see this area continue to boom.

Finally, due to the current Presidential campaign, we have all seen the disaffection felt by workers who have lost their jobs to offshoring. No matter who wins, this issue will need to be addressed. This could very well mean that we will see incentives for keeping jobs in the US and disincentives for moving them abroad. This could also have an impact on where manufacturing takes place.

10.08.2017 // August 2017: interesting toy events at a glance

These dates in the toy industry you should remember in August 2017!

06.08.2017 Children's Day Uruguay 


09.08.2017 Los Angeles YPN Summer Gathering Los Angeles, USA 


09.08.2017 India Licensing Expo Mumbai, India 


16.08.2017 Children's Day Paraguay 


20.08.2017 Children's Day Argentina, Peru 


23.08.2017 - 24.08.2017 ICTI Training Course - Introduction Shenzhen, China 


25.08.2017 ICTI Care Open Day Event Shenzhen, China 


29.08.2017 - 30.08.2017 Expo Licensing Brasil Sao Paulo, Brazil

04.08.2017 // Toy Shop UK 2017's Independent Toy Awards open for entries

Voted for by the nation’s independent toy retailers, winners will be revealed on August 30th.

Nominations are now open for Toy Shop UK’s independent Toy Awards.

Suppliers have until August 16th to submit their hero products to any of the 25 categories, including collectables, construction, electronic, licensed, outdoor, special needs and more.

Voted for by the nation’s independent toy retailers, winners will be revealed on August 30th, where a number of suppliers will be rewarded with a gold, silver or bronze medal logo.

Plus, the £100 entry price ensures start-up toy firms can compete with the global manufacturers in the toy space.


31.07.2017 // Independent Toy and Gift Show moves to May to accommodate 2018 product launches

Hosted by AIS, the show has been shifted from its April slot to take place on Tuesday, May 1st and Wednesday May 2nd 2018 at its usual haunt at Cranmore Park Exhibition Venue.

The Independent Toy and Gift Show has moved to an early May slot next year to better accommodate the product launches of major UK suppliers.

Hosted by AIS, the show has been shifted from its April slot to take place on Tuesday, May 1st and Wednesday May 2nd 2018 at its usual haunt at Cranmore Park Exhibition Venue.

The 2018 show will offer up ranges from both major toy companies and suppliers popular with independent toy buyers, moving to the later date to offer ‘a show full of diverse, innovative and exciting products from across the toy anf gift sectors.’

Hosted by Play-Room, the toy division of the buying group Associated Independent Stores, the show is open to all independent toy buyers. Play_room will be celebrating ten years since its launch in 2008.

“We felt that the show was too early last year and we were looking for a later date,” Miles Penhallow, head of toys and childrens’ gifts, AIS, tells ToyNews.

“The only date available transpired to be in May due to other shows. We have spoken to all our top 20 suppliers about this and they felt that logistically, it would be easier to plan for both May shows and that more new samples would be available.”

Exhibitor bookings for next year’s Independent Toy and Gift Show will open in October.

 

28.07.2017 // "The toy industry must remain shrewd with the gaming IP it invests in"

Robert Hutchins explores the special relationship between toys and video games.

It was when the Ninja Turtles were going through their most formative years and the Ghostbusters were on call most nights, that the UK toy industry woke up to a new dawn of children’s entertainment.

1993 was a year of big franchises and even bigger toys; the Ghostbuster HQ Playset sat beneath the Christmas trees and Teenage Mutant Ninja Turtles action figures stared longingly out of the windows of their plastic packaging.

While these big movie franchises drummed up some big business for toy retailers across the country, ToyNews – the UK toy trade publication – was fervently filing stories of a new toy destined to change the shape of things to come.

It was arguably Nintendo’s Game Boy that aligned the toy market with its video games cousin, tapping into a young audience that took pleasure in the handheld’s big buttons, robust construction and its multitude of child-friendly, big, character-driven properties.

Since then, toys and video games have enjoyed (or endured) a relationship that has thrown up record sales figures for toys-to-life pioneers Activision and its Skylanders franchise and Tomy's best-selling Pokémon lines. Mind Candy’s Moshi Monsters also delighted in a period of playground currency courtesy of Vivid not so many years ago, and we’ve all heard of Minecraft.

The relationship has hit its share of speed bumps, too. Disney Infinity failed to land at retailers too far outside of Toys R Us, and I don’t recall reporting on indie retailers scratching out each other’s eyes to get their hands on a World of Warcraft action figure line. 

Meanwhile, pop-culture nerd Funko likes to hedge its bets and offer the wide-eyed, bulbous-head Pop! treatment to video game characters of almost any ilk, but it’s not a luxury all manufacturers can afford. 

What works for one, will not always work for another and the toy industry must remain shrewd with the properties it invests in. K’Nex’s Mario Kart construction range, for instance, sits far more comfortably on the local toy retailer’s shelf, than Mega Blox’s Halo collection.

Is Mario more child-friendly? Hardly – you’ve seen the bloke, like a dodgy uncle with a BTEC in plumbing and a hatred of turtles. He’s hardly Mr Tumble. Meanwhile, kids have been playing some derivation of cops and robbers or goodies and baddies for generations.

It’s no secret, of course, that video games have overtaken movies as the biggest form of mass entertainment, and the concept of the franchise has overtaken that still. Nintendo’s strength in the toy market is owed to its franchise-savvy approach, one that has been successfully mirrored by Skylanders, Pokémon and to a certain extent Angry Birds.

All the market is waiting for now is for video games to flip it all on its head again, à la 1993. 

  

26.07.2017 // Kids License Monitor II/2017: these are the most popular toy licenses among children

Shaun the Sheep and Guardians of the Galaxy are some of the new favorites among children. The heroes from established Disney and Pixar blockbusters, however, defend their leading position within the toy license top 10. The Kids License Monitor from the the Munich based Children's Research Institute iconkids & youth shows you which license themes for children 's toys were particularly popular in the second quarter of 2017.

Top 10 Licenses - appeal

The licenses liked best by children aged 4-12 years in the three markets (total sample). For example, 75 % of all British children in this age group like "Scooby Doo".

The top 10 most popular licensed properties in the UK (Illustration: Spielwarenmesse; Source: iconkids & youth)
The top 10 most popular licensed properties in Germany (Illustration: Spielwarenmesse; Source: iconkids & youth)
The top 10 most popular licensed properties in France (Illustration: Spielwarenmesse; Source: iconkids & youth)
The top 10 most popular licensed properties in France (Illustration: Spielwarenmesse; Source: iconkids & youth)

The licenses liked best by boys and girls aged 4-12 in Germany

Boys in Germany

  • 4 - 6: Cars, Minions, Bob the Builder
  • 7 - 9: Minions, Ice Age, Penguins of Madagascar
  • 10 - 12: Ice Age, Penguins of Madagascar, Batman v Superman

Girls in Germany

  • 4 - 6: Frozen, Minnie Mouse, Disney Princess
  • 7 - 9: Ice Age, Frozen, Disney Princess
  • 10 - 12: Frozen, Bibi und Tina Real life, Ice Age

Top 10 toy licenses - hype status

The licenses which are absolutely brilliant to have on products for most of the children aged 4-12 years in the three markets (total sample). For example, 37 % of all French children in this age group consider Frozen absolutely brilliant to have on their things.

The top 10 most popular license themes on toys in the UK (Illustration: Spielwarenmesse; Source: iconkids & youth)
The top 10 most popular license themes on toys in Germany (Illustration: Spielwarenmesse; Source: iconkids & youth)
The top 10 most popular license themes on toys in France (Illustration: Spielwarenmesse; Source: iconkids & youth)
The top 10 most popular license themes on toys in the UK (Illustration: Spielwarenmesse; Source: iconkids & youth)

The top 3 most popular licenses on toys in Germany sorted by gender

Boys

  • 4 - 6: Cars, Minions, Spider-Man
  • 7 - 9: Spider-Man, Minions, German National Football Team
  • 10 - 12: Minions, Star Wars, German National Football Team

Girls:

  • 4 - 6: Frozen, Minnie Mouse, Disney Princess
  • 7 - 9: Frozen, Ice Age, Barbie
  • 10 - 12: Minions, Bibi und Tina Real life, Frozen
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