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15.05.2018 // International Day of Families

The International Day of Families, annually held on May 15, celebrates the importance of families and the work started during the International Year of Families.

What Do People Do?

A wide range of events are organized at local, national and international levels. These include: workshops, seminars and policy meeting for public officials; exhibitions and organized discussions to raise awareness of the annual theme; educational sessions for children and young people; and the launch of campaigns for public policies to strengthen and support family units. In some countries, tool kits are created to help people organize celebrations aimed at a particular section of the population, such as school children or young adults.

Public Life

The International Day of Families is a global observance and not a public holiday.

Background

The year 1994 was proclaimed as the International Year of Families by the United Nations. This was a response to changing social and economic structures, which have affected and still affect the structure and stability of family units in many regions of the globe. The International Day of Families, on May 15, is an occasion to reflect on the work started during 1994 and to celebrate the importance of families, people, societies and cultures around the world. It has been held every year since 1995.

Symbols

The symbol of the International Day of Families consists of a solid green circle with an image in red. The image consists of elements of simple drawings of a heart and a house. This indicates that families are the center of society and provide a stable and supporting home for people of all ages>

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10.05.2018 // Starting up: Question­naire for toy industry founders

Starting up: Question­naire for toy industry founders

The toy industry is incredibly varied – offering a fantastic playing field for new ideas and surprising start-ups. But entrepreneurs cannot act quite as freely as it might appear at first glance. Other than the usual business obstacles, very special challenges loom for founders in the colourful world of toys.

The product idea: Function and design
Many roads lead to the industry. The journey often begins with a very specific product idea inspired by day-to-day contact with children. However, anyone wanting to take one single product idea as the basis to form a company should first put it to the acid test:

Is the product idea really new?
What functions does the product require to be child- and market-friendly?
Can the idea be expanded into a product series or family?
What design is needed to succeed?
Are the product’s contents digital in nature, or should it be expandable by digital applications?
The toy industry is undergoing upheaval, like most other consumer goods industries: Digital contents are increasing in importance. This can become very challenging for established market participants. For new entrants, however, the change can also hold out the promise of a road not yet travelled.

A business idea then grows out of this product innovation. However, before the founder or the founding team registers their business, they should turn the focus not only to the product, but to the general conditions as well.

The market study: Market and target group
Thorough examination of the market, the target group, and demand is essential. But in the absence of industry knowledge, this is nowhere near as trivial as it might seem. Like the target group, sales channels are quite heterogenous and differ significantly depending upon the product. So important questions are:

Who should buy the product?
What age range and pocketbook am I appealing to?
Where do the potential product idea users shop?
Based on this, a thorough review of the existing market in the segment identified can be undertaken.

The business plan: Time and money
Many founders underestimate the timing and financial demands of their venture. It is thus important at a very early phase of formation to set oneself a “pain threshold”:

What are my strengths as an entrepreneur; where do I need help?
How much time am I ready to invest?
How much capital would I like to invest; how much is available to me until I start earning money?
When do I have to break even so that my continued effort pays off – and what factors do I consider in order to determine such point of break-even?
What do I do if I do not reach this goal?
Do I need a loan, and what security do I have so that I can obtain a loan?
What support is out there for my start-up?
Not a few start-ups fail at the level of self-analysis, since the input needed exceeds available time or capital.

The network: Industry experts and sales partners
The be-all and end-all for a successful brand is a dedicated network of industry experts, sales partners, suppliers and customers. In retail, especially, one must know the right people and understand what makes them tick. Only then can business be transacted successfully together. So, founders must ask themselves:

Which key people do I already know? Where can I get to know them?
What are the most important events held by the market participants and open to me?
What advisory bodies are there for me generally as a founder and in the industry?
How do I find the right sales channels for my product which will ensure the success of my industry launch?
Patience is needed – along with vigorous and active participation and presence at network meetings. If competent experts are there to help, they might be able to open doors or give valuable advice on what to avoid.

Toy safety: Standards and safety tests
Something else that all too often comes to light too late are the safety requirements to which the founder’s invention are subject:

For example, does the product comply with the rigid limits of the European Standard for Toy Safety Testing, DIN-EN71?
Is the toy at all marketable?
Is Europe the sole sales market, or should markets outside of Europe be targeted?
What standards apply there and must be considered from the start in product design?
What are the institutes for product testing? Which are positioned internationally, if the product is to be marketed on different continents? 
IP: Copyright and industrial property rights
As soon as a founder goes public with a product idea, there is the possibility of its being copied. An entrepreneur must therefore consider from the start how to protect an idea. Key questions for self-analysis here are:

What kinds of protection are there in which markets?
Who helps with protection?
Can the principle upon which the invention is based be protected?
Do protective rights of competitors underlie parts of the invention?
Since these kinds of questions are very complex and often very difficult to answer for newcomers, it is wise to avail oneself of expert knowledge

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27.04.2018 // Toy packaging: latest trends

Toy packaging is impacting the purchase decision more than ever. The importance of its design is almost equal to the product itself. With that in mind, specific trends should also be considered when developing new packaging. In this article, there is a review of some of the latest trends and innovation strategies toy companies can take into account in order to improve the appeal of their products through their packaging.

Playful packaging 

A great opportunity arises when thinking about adding a component of play. There are different ways to do so. For instance, the manufacturer designs the packaging customizable. At the latest Spielwarenmesse®, Nici presented the collection My Nici Pets in a packaging shaped as a dog house that can be personalized by the child painting on it.

The key is to invent the packaging as a part of the play experience, a part of the toy or game. To name some examples, Djeco has done it beautifully with products such as Lunch Time or Breakfast Time with boxes that convert into tables. Janod racing grand Prix or Haba Dragon Diego Dart are other toys that use the packaging to enhance the game. At the latest toy fair the designs by Moulin Roty were very appealing. Find enclosed some pictures of their elaborate packaging and how they are using it as part of the plaything.

Moulin Roty, Spielwarenmesse 2018Moulin Roty, Spielwarenmesse® 2018

This packaging has other added benefits. One very important aspect for families is the possibility to keep the toys organized better. Another, with a bigger impact on society as a whole, is the increase in the amount of time the packaging is in use. From something that is usually thrown away immediately, to a thing that can be used as long as the toy itself.

Unexpected content

No doubt, surprise toys in blind packaging are a big trend right now in the toy industry. Companies are immensely innovating the way a toy is revealed, making the unpacking process a big part of the fun. There is certainly a demand for this exciting experience. For instance, the Shopkings Lil’ secrets this year in the stores. The kid has to scratch the packaging to get a code and unlock it to get the shopking inside. Also Crate creatures surprise! by MGA Entertainment, 4 monsters that come with a crate in which the child can pull their tongues to get fun and gross noises and unleash them again and again.

Minimalism

Another relevant trend in packaging design is minimalism, a trend heavily influenced by technology companies such as Apple. This concept usually translates in simple but classy designs. In most cases, there is no written information but a high quality image of the product, usually on a white background. Frequently, the packaging is designed to highlight the product See for example, the products from companies such as Dëna or Moluk. In others, the focus is actually on how to use the product, for instance Denster by Kidesing or Tattoos by Longji.

 Conclusion

Obviously, we all know the packaging is a container that is used as a marketing tool. But the message here is that it can also be so much more! We can use packaging trends such as the ones that are presented in this article to get innovative ideas and improve our opportunities to engage the current buyer and player.


 

 

26.04.2018 // The profitable ‘kidults’ market

Kidults market continues to grow as adults spend £383m on toys for themselves in 2017, says NPD

The profitable ‘kidults’ market is continuing to grow as new data reveals that adults spent £383 million on toys for themselves in 2017.

According to the NPD, the kidult market has grown by eight per cent in value over the course of last year and now amounts to 11 per cent of the total toy sector; a rise of £30 million in value since 2016.

To put that in to context, £1 in every £9 spent on toys today is adult buying toys for themselves.

The latest results results from the toy industry tracking group reveal that millennials account for almost half (48 per cent) of the spend among grown ups buying toys for themselves, while Generation X-ers account for 28 per cent and Boomers account for 24 per cent.

Among the millennials market, 62 per cent of the money spent on toys for adults is by young parents. Another four in 10 (38 per cent) are not yet into parenthood and many of this young group are fans of pop-culture, expressing their fandom by buying toys.

It’s been discovered that men are more likely than women to buy toys for themselves, especially as they grow older. They represent 55 per cent of millennials spend on toys, but it rises to two thirds (66 per cent) of Generation X-ers and 70 per cent of Boomers.

The categories where the kidult trend is most prominent are games and puzzles (19 per cent of sales), building sets (15 per cent of sales), action figures (12 per cent of sales) and dolls (11 per cent).

Frederique Tutt, global industry analyst, toys, NPD, said: “The wide variety in the toys adults are buying for themselves reveals the many reasons older people buy toys: from playing board games with adult friends to building sophisticated models, drones and robots.

“And the collectable market has expanded beyond the timeless classics of dolls, plush and action figures to include pop culture models. Rather than a nostalgic trend, I’d say much of this is providing an escape from the stresses and strains of modern day living, fulfilling our need to find down-time.

“The rowing kidult trend shows that where manufacturers and retailers can understand and meet the evolving needs of their audiences, they can grow sales in a very competitive and fast-paced sector. That is equally true whether your brand enjoys a strong heritage or features the very latest cool pop culture figure.”

20.04.2018 // Instagram takes a bigger piece of the ecommerce pie

The Instagram shoppable post feature has now extended to eight more countries; the France, Italy, the UK, Germany, Brazil, Australia, Spain and Canada. As a result, etailers in these countries can now use transactional links within their Instagram posts directed to their shops.

Facebook owns Instagram and it currently has around 800m customers. They introduced this in the U.S. in 2017 by allowing the creation of special transactional accounts without having to pay a contribution to Facebook. With around 25% of Instagram users visiting more than one business page every day this clearly provides a potentially lucrative new sales channel.

Additionally, the, “Shopping on Instagram,” feature is a self-service tool now provided that lets marketers tag up to 5 products per image, or 20 products per carousel, in the same way that friends would normally be tagged in photos. These shopping give customers immediate access to product details and pricing within their Instagram feeds and they can also use the, “Shop,” tab on business profiles.

12.04.2018 // Toys in the Easter basket

Easter gifts increasingly resemble Christmas gifts. More and more children are being given toys and outdoor playthings for Easter. This trend is particularly noticeable in Germany.

Carnival season is hardly over before retailers turn their attention to the Easter trade again. Sales are especially good in the retail sector in the two weeks leading up to Easter. Sales of toys in particular have increased in recent years, creating serious competition for the confectionery industry. Around EUR 200 million is now spent in the toy industry for Easter. This amounts to 10% of annual turnover.

More and more toys in the Easter basket
While Easter baskets used to be mainly filled with Easter eggs, chocolate rabbits and other confectionery items, children are now increasingly likely to be gifted toys. According to a survey carried out by the myToys online shop in April 2014, parents are spending an average of EUR 45 on Easter gifts for their children, EUR 34 of which is going on toys. The German Association of the Toy Industry (DVSI) has reported that nowhere in Europe are so many toys gifted for Easter as in Germany. Many manufacturers have already come up with toys specifically for Easter or at least given their toys an Easter twist. For example, there is a Playmobil Easter Egg, Majorette hides toy cars in colourful Easter eggs and many children’s books with Easter stories can be found on the shelves.

Outdoor products as the ideal Easter gift
Besides classics such as puzzles and games, the Easter Bunny also brings lots of toys for outdoor play, e.g. swings, bikes, scooters, sports toys, balls and sand pit tools. These also get children looking forward to when they can spend lots of time outside.

Marketing for Easter
Easter is an especially popular time for creative email marketing campaigns. In the B2C area in particular, toys can be promoted using fresh, springtime colours. Easter discounts and specials also attract customers into brick-and-mortar and online stores. But Easter mailings pointing out the added value of cooperation can also be a useful tool in the B2B area. Particularly exclusive download offers or links to studies are a good choice. Of course, there has to be a recognisable link to the Easter holidays. However, mailings should be sent early enough as customers are probably already on holiday by the time Holy Week begins.

05.04.2018 // Local Commerce: Internet showroom for the retail trade

How local marketplaces on the web make it easier for traditional retailers to venture into e-commerce.

eBay has discovered the brick and mortar retail trade for itself: the online marketplace launched the "local & digital" city initiative in Germany in 2017. The german cities Diepholz and Mönchengladbach started as pilot project, now Velbert is ready and waiting. eBay started a media partnership with the Funke Mediengruppe as go between to the local retailers and the city of Velbert. Retailers who set up an online presence can use the eBay basis shop free of charge and an exclusive expert advice. Retailers can advertise their new online shops with different advertising specials.

Starting an online shop with eBay’s help

The goal: eBay wants to help retailers digitise their business - and naturally, bring more activity to its marketplace. After all, according to an eBay study, only one in three retailers in Germany sell their products also on the Internet, meaning there is still plenty of potential to expand one’s product range. At the heart of the initiative is a so-called city platform where cities can secure their individual presence on eBay. Participating cities are given an URL which features the name of the town: www.eBay-city.de/CITY NAME. Participating retailers can place their products online for sale. eBay also offers a range of services, such as training seminars for brick and mortar retailers.

eBay has marketplaces in Italy and Germany

The project was preceded by a pilot with Mönchengladbach, a German city with a population of around 260,000. Overall, between autumn 2015 and summer 2017 and according to eBay, the 79 participating retailers sold over 160,000 articles with a total value of ˆ 6.7 million, supplying their goods to 84 different countries. In the medium run, a minimum 30 cities from the whole of Germany are to be brought online with their own eBay presence.

An international roll-out of the initiative, according to eBay, is currently not as such in the pipeline but e-commerce experts are firmly counting on it. Once before, around five years ago, eBay initiated a similar project in Italy, even if humanitarian reasons were to the fore back then. Following a severe earthquake in the L’Aquila region, eBay created a platform in support of the local economy. And successfully so: sales of participating retailers increased by 435 percent within five years (2010 to 2015).

Marketplace providers all over the world

Yet eBay is by far not the only platform operator trying to lure brick and mortar retailers with local initiatives to the World Wide Web. Many countries have marketplace providers by now who see themselves as an Internet showroom for brick and mortar retailers - key word: Local Commerce. Examples of this include Curbside in the USA and SoCloz in France, Shoepping.at in Austria, Kaloka in Switzerland or Locafox and Atalanda in Germany.

The concept of those local marketplaces is similar to that of eBay: Cities are given a dedicated page on the marketplace which bundles the offers that local retailers place online. The providers have also created apps for mobile users. Just as for any customary online purchase, customers can buy products online and have them delivered, but they can also ask for the products to be reserved and collect them from the retailer on location. Same Day Delivery is equally part of the services available on many platforms.

Making use of the RoPo effect

Marketplace operators want to specifically make use of the RoPo effect (Research Online, Purchase Offline). After all, many customers prepare their buys online, but do not necessarily click on "Order". Surveys have shown that one in four consumers make their buying decision online, but end up buying on location. Other studies suggest that almost half of all purchases made on location were prepared online.

Brick and mortar retailers can also bank on the RoPo effect using Google - and this is free of charge: The alpha search engine and its Google My Business functionality give brick and mortar retailers the opportunity to create an account for their business. Next to the address, opening hours and contact information, it is also possible to add pictures - of the shop, its personnel, but also of products. These examples show: The Internet is becoming local, and the brick and mortar trade can benefit from this.

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30.03.2018 // Play Creators Festival expands offering with Student Conference

The event, hosted by Mojo Nation in association with the BTHA is introducing a new conference for toys and games designers.

Mojo Nation's Play Creators Festival is expanding with Mojo Student Conference, held in association with the BTHA.

The conference aims to encourage more product design students to take up careers in the toy and game sector, with talks on such topics as toy design, game development, creativity, working with brands.

The conference will also feature a ‘How We Made It’ roundtable with the heads of R&D at some of the world’s top toy firms, as well as the launch of the Student Design Challenge, an exciting competition open to students on product design degrees.

The celebration of toy and game design is already playing host to the Toy & Game Design Conference and the Mojo Pitch across September 10th and 11th at the Emirates Stadium.

The Student Conference will be held at London's Design Museum on September 12th.

“Since launching Mojo, one of our key objectives has been to help usher new blood into this space, and so we’re delighted to be able add this third day to this year’s Play Creators Festival,” said Mojo Nation co-founder, Billy Langsworthy.

“We hope our Student Conference can help more graduates embrace toy and game design as a potential career path, and I encourage anyone in the industry who wants to work closer with students, either via internships, guest lecturing or graduate schemes, to come along to the event to engage with this exciting crop of fresh design talent.”

“The BTHA and its members have always taken pride in supporting new emerging designers and innovation in the industry through our Design Student Seminar at Toy Fair,” added Rebecca Deeming, public relations manager at the BTHA.

“We’re delighted to be a part of the Student Conference and join Mojo Nation in supporting even more young designers considering the industry as a future career destination, as they learn more about the exciting world of toy design.’

22.03.2018 // 5 Key steps for starting a toy business.

Start-up companies keep the toy industry fresh. One of the most rewarding things to observe is seeing a start-up toy company attend toy fair, and then grow year by year until the company is a fully fledged established toy company. Needless to say though, there are significantly more companies that fall by the wayside than become successful.

There are several key steps in making a successful start-up toy company. The checklist below helps all movers and shakers planning to start or in the middle of starting a toy company:

1. Research
People wanting to get into the toy business often ask what they should research before they start…and the answer is everything! A really robust research phase is so important. You could argue that many innovators just invented something new or cool, or reworked an existing idea, but you can’t count on hitting the mark with that approach. How can it hurt to understand the retail market place, the current trends, what kids are doing/how they spend their time etc?

2. Feedback and sense check
One fact is that that the vast majority of new product inventors/wannabee toy companies that have already developed a product missed something fundamental about kids, about the toy business or retail etc. Most of new products from toy industry outsiders are obviously flawed in some way which could easily have been addressed if feedback had been obtained before they developed the product!

The most successful toy people are great at getting feedback or sense checking their ideas and product concepts before investing their money in a product.

3. Innovation and origination
There are many ways to develop ideas and concepts: True originality vs tweaking the formula.

If you are trying to invent something nobody has ever seen anything like before, the chances are you are not inventing something likely to be commercially successful. There are certain formulae for concepts, themes, play patterns etc. The true creatives out there may disagree, but a new twist on an established formula is much more likely to succeed.

Fun factor
In the end toys are supposed to be fun. Good new concepts enhance the fun factor. Seems like an obvious point, but there are hundreds of very clever product concepts which do something beneficial or clever, but are not fun. Children are driven by simpler need states than adults. The easiest way to make something appeal to kids is to make it fun!
In built marketing concept
Often the most successful concepts have an in-built marketing mechanism or/word of mouth driver.

4. Sell, sell, sell
Often new toy companies get really perplexed by all the details of the toy business i.e. manufacturing, safety standards etc. The reality is none does matter if you don’t ever sell any product.

Everything relies upon the sales process, and while you need to do enough work to have a viable product concept, the reality is that even the biggest toy companies do not fully develop and manufacture products until they have sold it.

There are two realities of the sales process in the toy business:

Successful companies get highly skilled and effective at selling based on a prototype or mock up.
Selling is 1% inspiration and 99% grind. It takes constant grinding effort to achieve any sales in the toy business. The annual selling cycle takes an age, and the progress made per cycle is limited, so to succeed in toys you need to be able to grind away day after day, year after year. If your company doesn’t do that you are very unlikely to succeed. There are very few short cuts, and no magic tricks. Even if you use a distributor model you still need to first recruit the distributors and then sell to them… and they see hundreds or even thousands of products per year.
Realistic timelines are important. Sorry for disappointing all those companies who expect everything to happen in a few months or even just one year – it won’t! The minimum time to establish a new toy company in one market would be ca 3 years, even with money to invest & hiring toy industry insiders. If you are an outsider with no experience, why would it be any quicker…?

Expect a 3-5 year journey to get anywhere in the toy business!

5. Nurture & Deliver!
The toy industry is a relatively small industry. Those companies who think they can burn and pillage in order to make a quick buck don’t tend to last very long. You will need to keep selling to the same customers year after year, so your success is completely tied to their success. Don’t for one second make the mistake of thinking therefore that you should give them everything they ask for, but you do need to do enough to ensure they invite you back to pitch your product range for the next selling cycle!

Broader relationships are really important in the toy industry, because you see the same faces year after year, and as you go around each country in the world, there are only so many options for distribution partners or retail in each market. Burning bridges therefore is a silly thing to do!

Focus on the key factor for success
There are of course other factors or areas which are important when seeking to establish a start-up toy company, but these 5 factors are key. The most important factor to focus on is: Sell, Sell, Sell! Since nothing much happens until you persuade someone to buy from you. Even those successful companies developing really cool ‘must have’ products tend to be just as effective at selling as they are at developing the next big thing.


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20.03.2018 // Encouraging entrepreneurship in children through toys!

Being an entrepreneur is a real deal nowadays. Parents and children really value these kinds of learning-playing proposals. From toys that teach children how to design and create products to games that teach them how to build their own company.

The fact is that most children do not understand where things come from. They are surprised and amazed when they discover what they use in their daily life is thought up and manufactured by real people and real companies. A great way to show them these concepts is, of course, through play.

Toys to pretend to create your own business
Schools all over the world are adapting their curriculum to focus it better on learning competencies and skills of the 21st century (The four Cs: Collaboration, Communication, Critical thinking, and Creativity). In general, the goal for applying this education is for children to improve their possibilities to have a more successful life and career considering the characteristics of society and the workplace nowadays. Experts point out that acquiring these skills will be crucial for the next generation of entrepreneurs.

No doubt, most parents and educators see a tremendous value in raising children with the tools and confidence to start their own business. And this translates into an important opportunity for the industry, an innovation approach some companies are already taking advantage of. For instance, just a few years ago Fashion Angels was quite a pioneer encouraging girls with its line of products “It’s my biz: become a girl entrepreneur”. Recently, they have developed new concepts under the name “Znapeez”, including activities to design and create multiple products, this time for both boys and girls.

Other businesses are implementing “the entrepreneur factor” in their communication strategies. A great example is the video promotion for the game Osmo Pizza Co. in which a girl starts her own pizza shop. This original game consists in managing a pizza shop, preparing pizzas and giving change in a tangible way, while considering the request of virtual characters. The company presents the product as a way to encourage entrepreneurship, and that is how parents and children are perceiving it, even if the main idea is actually based on a quite traditionally way of play pretending (in a more modern technological way, of course!).
Going a bit further with the concept of entrepreneurship, Oink Games presented the game Startups, Believe in your future! at the Spielwarenmesse® 2018. This is a game in which the players have to invest in different companies to increase their capital. A game that simulates the real way investors support innovators, teaching players to analyze the potential of each company and the moves of the rivals in order to become the biggest shareholder and succeed.

Toys to create real products
There is another interesting and creative approach to this trend: toys to teach children how to invent and even create real things by themselves. Toys such as The Extraordinaires Design Studio, a game to introduce children age 8 and up the concepts behind designing products for a specific target. A realistic approach to how professionals come up with products, even if the targets are fantasy characters.

Through games we can also show children how to actually produce, market and even sell products. Some of the best toys I have seen are kits with instructions and materials that lead the child to make something using their own creativity. I specially like the awarded products from Write Brain Books, a company that provides children with the possibility to write their own stories and publish them both physically and online. A similar concept is behind the product My Comic Book - Create Your Own Comic! by Lulu Junior, also awarded with various recognitions.

Conclusion
In a society where being an entrepreneur is more important than ever, games and toys provide children with their first resources to acquire these important skills for their future. Toys with this perspective can definitely be very appealing for both parents and children. For toy companies they mean an attractive business opportunity!

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